top of page
Search
tulamryvadi

Alien Hallway 2 Password

Updated: Dec 8, 2020





















































About This Game Long time passed since the alien invasion to our home planet. Earth resources are almost gone, so humanity has to explore other planets to survive... M.A.G.M.A. corporation, known from other games of the series, takes part in this activity, having successfully colonized several planets. The main source of income from these planets is Magmatite - the mineral of the future which gives colossal energy. For an unknown reason we lost communication with one of the distant planets. You - as an assault squad commander - need to find our what happened to the colony and to restore Magmatite mining... We're happy to present a new game in the Alien Shooter universe! Get prepared to unique tactical gameplay, lots of monster types and 8 fighter types allowing you create your own style of completing missions and defeating bosses. Gather resources during the fight and use them to add new soldiers. Form your current squad wisely, depending on the situation. Each class has unique specialty. Using a specialty at the right moment will bring you victory. Manage your squad to defeat the most dangerous enemies, explode combustibles and gather required resources. Shooter - Perfect choice for killing medium and small enemies. Specialty: throwing grenades. Miner - Extracts minerals required for adding new fighters. Medic - Recovers nearby soldiers' health. Specialty: morale. When activated it notably improves main parameters of the squad members. Sniper - Uses long-range heavy ion rifle. Deals successfully with large and dangerous enemies. Flamethrower - Extremely effective against clusters of medium and small monsters. Specialty: fireball - a high power blast burning everything on its way. Defender - Protects the companions walking behind. Specialty: energy shield. For a short term generates a powerful energy field which defends every soldier in its range. Rocketeer - Uses homing missiles for great area damage. Specialty: battle drone - unmanned fighting module attacking the enemy from the rear. Elite Soldier - Uses last generation energy weapon capable of incinerating most powerful enemies. Specialty: overload. Accumulated crystals are used for short-term weapon power increase. 7aa9394dea Title: Alien Hallway 2Genre: Action, Indie, StrategyDeveloper:Sigma Team Inc.Publisher:Sigma Team Inc.Franchise:Alien HallwayRelease Date: 5 Oct, 2017 Alien Hallway 2 Password alien hallway 2 game free download. alien hallway 2 game free download for android. alien hallway 2 free download for pc. alien hallway 2 full download. alien hallway 2 crack. alien hallway 2. alien hallway 2 pc download. alien hallway 2 download. alien hallway 2 free download full version. alien hallway 2 wiki. descargar alien hallway 2. alien hallway 2 full. alien hallway 2 game download. alien hallway 2 review. alien hallway 2 walkthrough. alien hallway 2 trainer. alien hallway 2 full version pc. alien hallway 2 apk. alien hallway 2 free download. alien hallway 2 full version download. alien hallway 2 cheats. alien hallway 2 steam. alien hallway 2 pc game. alien hallway 2 gameplay. alien hallway 2 pc game download I like it you Alexander. Acceptable game for the price! Actually, it's fun!This is not a pretentious game, the developersand designers give what they offer: a nice atmosphere, plenty of aliens to shoot at, upgrades for weapons and for the classes of different soldiers you may use to achieve the missions' tasks, and...loads of shooting action.Graphics are and look ok and the game runs smoothly. Music is good but quite repetitive. Controls are simple to use. Although your men shoot automatically in a more or less acceptable way, some extra aiming and a good distribution of your men's classes are necessary to get the best offensive-defensive performance possible.AH2 doesn't have, nor pretends having, a solid story line, not even a shallow one. Before each mission, you have a breifing informing you what's going on, what your goals are and that's it. Equip or upgrade your attacking group as much as the collected money allows you to, and go to kick some alien butt...or get your men dead trying.As one of the people who sent a previous review said: this is not a game to spend long sessions of gaming, just play the game as a time waster and having some fun at the same time. It's a good game to play before or after playing a heavier game, or when you have nothing better to do.I recommend the game for those who are fans of non-stop shooting action. Another good thing about the game is that every level starts with certain achievements with an easy rate of difficulty, after you complete the level, you may go to the next one or you may stay there in which case you will have to complete a set of different achievements but this time with medium difficulty...then you may repeat, if you want, the level with harder difficulty and harder tasks. This repeat-the- level issue is useful in order to get more money to upgrade your men. I know this system has nothing you may call "a novelty factor" but at least you are not going to suffer the frustration of getting stuck in a particular level having to repeat it forever.Well, that's it :) !. Updated 3rd times on Nov.10, after beating the game for another 5 hours further:After 20+hrs of gameplay I still have to say this game require some aggressive balance work.The visual is pretty good, new alien models look nice, but what most Sigma franchaise players expect is AS3 not this tower defence style thing.Leaving that alone, about the game:1. Troopers, their required stars to unlock\/crystals to purchase, their combat capabilities, are unbalanced in general. Some levels are proven impossible to go through linearly. You simply can't choose easy difficulty and beat all of them till the end. You HAVE to go back beat earlier levels on higher difficulty till you get all the money and stars to unlock better troopers. This makes it a total slog fest. Flamethrower, Shootgunner and Rockeeter - without unlocking and upgrading them at least once, it is hardly possible to go further with low tier gunners. Unless you beat the starting levels repetitively to upgrade them in a crazy manner. Flamer replaces Soldiers readily. Rocket renders Sniper useless - they are way more capable to repel hedgehogs and spouts than snipers. The secondary ability also clean the mess more efficiently. Defenders may prove less capable as a frontline tank than flamer early on, but their upgrades outpower flamethrower significantly later, plus far more useful secondary ability. Elites are too expensive. It may be fair if the cost could lower to like 700-800, but 1000 renders it a pale choice as a ranged high DPS.In late game you find soldier and sniper useless. No need to upgrade them anymore, just bank a ton of miners for opening, transition to defender. 2. Some level designs are questionable.Although I played the game for 20 hours I still doubt this game have way too many suicidal enemy roles. It has never been so many in AS and ZS series and AH1. The kamikaze units make the gameplay quite tedious. Explosions are everywhere on your way, on every planet, on every single mission. I wouldn't say it is a totally bad idea but this looks stupid after you playing for hours long. Acid pools last too long and force you to step over them, losing hp and repaired by medics - I doubt this mechanics and personally speaking this is stupid. You can avoid such scenario in AS\/ZS, but this game it is unavoidable. Regardless how little damage it actually does, it is discouraging and an unclever design. 3. Slot design is insufficient, providing limited gameplay choices, making it very boring. 4 slot is not enough. It is enough to beat the game, but NOT enough to allow variable gameplay tactics. You have to pick a tank unit, a ranged unit, bring your miner and medic - ALWAYS. This means it has no variable choices in late game.I would suggest 5 or 6, so you can transition from midgame to lategame for more diversities of tactics. 4. Medic may should be allowed to heal the whole squad instead of just whom around him. I am not sure if it will make it OP but otherwise you will always have to bring 4 medics to heal the whole phanlex, and thus your tactical choices are reduced. Buy it if you a Sigma fan and want to have a glance at what will it be like in AS3. Or don't buy it if you can't tolerate all these above.. Another great time waster from this developer. Their games wont win a prize for originality, story or beauty, but if you are looking for a cheap game to blow off some steam (and exterminate THOUSANDS of filthy aliens), do not look any further. I quite enjoy these games, the music is great, there are waves upon waves of enemies to mow down and it is just a joy to play a few rounds to get rid of some aggressions. It is nothing you would play for hours on end, but ideal for short play sessions. This new game is a bit of a mix between tactics, shooter and tower defense. Enjoyable level design, lots and lots of enemies in different varieties, different soldiers and upgrades to unlock and the possibility to play through the different missions in several difficulty levels with different types of challenges adds to the replay value. This is a guilty pleasure.Since I have bought the game on release day, I also found a few bugs (I have already reported them in the discussion section under technical problems) but I am confident that they will be fixed, since I own most games from Sigma Team and I have never been disappointed by this developer. So yes, I recommend this title, but if you are afraid of bugs (of course not the ones you shoot) maybe wait a bit until they are fixed.. Good,Need more upgrade options, for example:level system to every class.level 1 soldier can be totally different with a level 50 soldier, except damage, also including attack range, radius of damge, rate of fire increases.and new active skills / passive skills / perks in the way with level up.Also need a loot system of weapons and equipments.-Also adding an option selection that can let player choose to let the alien corpses and their blood remaining on the ground, not just disappeared.-add a windowed mode and resolution options.add 2 x speed button as an optiont that can choose; introducing the conception of armor( instead of just hitpoints ).. Good game, funny time killer, but still not recommended - the game has serious bugs (i.e. special attacks don't work for some units), but looks like the tech support is stopped, so, these issues will never be fixed.. Updated 3rd times on Nov.10, after beating the game for another 5 hours further:After 20+hrs of gameplay I still have to say this game require some aggressive balance work.The visual is pretty good, new alien models look nice, but what most Sigma franchaise players expect is AS3 not this tower defence style thing.Leaving that alone, about the game:1. Troopers, their required stars to unlock\/crystals to purchase, their combat capabilities, are unbalanced in general. Some levels are proven impossible to go through linearly. You simply can't choose easy difficulty and beat all of them till the end. You HAVE to go back beat earlier levels on higher difficulty till you get all the money and stars to unlock better troopers. This makes it a total slog fest. Flamethrower, Shootgunner and Rockeeter - without unlocking and upgrading them at least once, it is hardly possible to go further with low tier gunners. Unless you beat the starting levels repetitively to upgrade them in a crazy manner. Flamer replaces Soldiers readily. Rocket renders Sniper useless - they are way more capable to repel hedgehogs and spouts than snipers. The secondary ability also clean the mess more efficiently. Defenders may prove less capable as a frontline tank than flamer early on, but their upgrades outpower flamethrower significantly later, plus far more useful secondary ability. Elites are too expensive. It may be fair if the cost could lower to like 700-800, but 1000 renders it a pale choice as a ranged high DPS.In late game you find soldier and sniper useless. No need to upgrade them anymore, just bank a ton of miners for opening, transition to defender. 2. Some level designs are questionable.Although I played the game for 20 hours I still doubt this game have way too many suicidal enemy roles. It has never been so many in AS and ZS series and AH1. The kamikaze units make the gameplay quite tedious. Explosions are everywhere on your way, on every planet, on every single mission. I wouldn't say it is a totally bad idea but this looks stupid after you playing for hours long. Acid pools last too long and force you to step over them, losing hp and repaired by medics - I doubt this mechanics and personally speaking this is stupid. You can avoid such scenario in AS\/ZS, but this game it is unavoidable. Regardless how little damage it actually does, it is discouraging and an unclever design. 3. Slot design is insufficient, providing limited gameplay choices, making it very boring. 4 slot is not enough. It is enough to beat the game, but NOT enough to allow variable gameplay tactics. You have to pick a tank unit, a ranged unit, bring your miner and medic - ALWAYS. This means it has no variable choices in late game.I would suggest 5 or 6, so you can transition from midgame to lategame for more diversities of tactics. 4. Medic may should be allowed to heal the whole squad instead of just whom around him. I am not sure if it will make it OP but otherwise you will always have to bring 4 medics to heal the whole phanlex, and thus your tactical choices are reduced. Buy it if you a Sigma fan and want to have a glance at what will it be like in AS3. Or don't buy it if you can't tolerate all these above.. For a indie game. This was well done. I am exactly waiting to see if their will be a alien hallway 3 in the future unless their already is one. But this game was fantastically made. The only I hate about this game is some of the units descriptions. For the defender when upgrading thier shields. Is it shield lenght? or Shield strength? or how many times you can use the shield? Also Idk about the last unit you get but I have to wait to unlcok him. The game is very easy at the beginning but gets very diffecult the more you play. It is a grind\/upgrade to win game. But if you been to madmax games, addicting games, or even most addiciting games I think it was called when you were a kid in middle and played other games like this one like for starters enigmata stellar war, is just like this game, but a whole lot better, cause their is a bunch of stuff to do in it, a bunch of bosses, a bunch of new uints\/new upgraded units to see, same graphics but a tad bit better, and both are a upgrade\/grind to win type game. But both enigmata stellar war and alien hallway 2 are very good in it's own way. Like I said before, "I am hoping to see a alien hallway 3" unless you already made it, than I would like to see a alien hallway 4. Keep up the good work and maybe next time when you make 3 or 4 add a more detailed description about the units upgrade? It was just only one I know of you missed up on. p.s I Recommend this game. It's cheap, fun, and addiciting. I wouldn't be surprised if this game made it to madmax games or most addicting games websites. Like age of wars. They need to make a new version of age of empires.

3 views0 comments

Comments


bottom of page